Then, unlock a bevy of skills that will help you carry on your combos, which you'll immediately drop because you got hit by a projectile from off-screen, and build up your power bar to unleash. "Bro, bro! Did you see what I just did to that surveillance state?! So sick!"Ĭleave into the main draw of Revengeance: the wild-and-out combat, as you swing your sword around like a drunk fighting a piñata, slashing at everything that moves as you pull off spectacular combos with your many ridiculous weapons, while you parry attacks from all directions, in fights that make you feel like a whole crapload of samurai, except for the fact that you've been button-mashing the whole time and hoping for the best. then watch as they attempt to flesh out his character once again, by letting you rip through everything like a kid on Christmas - because nothing says "character growth" like wanton violence - as Raiden must stop the conspiracies of an American private military corporation, who also just happen to have their own team of colorful cyborg assassins, in a narrative that feels like George Orwell downed ten Monster Energys and invited you to cut crap with a katana in the backyard. Ninja-run into a storyline that somehow takes the already-absurd Metal Gear narrative and kicks it up to 11, as you inhabit the thick cyborg cake of Raiden, who was once reviled in the MGS universe, but was ultimately redeemed by coming back as a robot ninja. ![]() in a strange self-fulfilling prophecy, proving once again that there is no greater force than a bunch of bored nerds on message boards. ![]() Relive that high-octane craziness that is Metal Gear: Revengeance, a tongue-in-cheek sequel based on the popular and insane Metal Gear franchise, that takes its already-absurd anime version of the American military and adds the signature Platinum flair, with seizure-inducing action, extremely over-the-top cutscenes, and gratuitous shots of boootiieees, in a game that doesn't even try to pretend to take itself seriously, if the completely made-up word in the title wasn't an indicator, that, despite coming out nearly a decade ago, has risen back to prominence by what usually happens with other similarly ridiculous media: through meeeeeeeeeemes. From the golden era of Konami, when it wasn't just licensed pachinko machines and Yu-Gi-Oh! games, and the franchise that let this guy (Hideo Kojima) make games with four-hour cutscenes, discover a title that shows you exactly what happens when you have the power of God and anime at your side.
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